New weapons and their wielders were added such as Weequays with shield and torch, Destroyer Droideka, Super Battledroid and 4 armed General Grievous. This option can be turned of from the KotF's CD menu. Gamorrean, Tusken, Weequay, Gran and such characters' weapons causes the player to bleed (spear, tusken staff, mace, axe). When you turn on this option, Lightsaber acts like in the movies and is effective when touching and object or enemy even if the player hasn't attacked. Also added a "Realistic Lightsaber" option that makes the game more enjoyable and realistic. Realistic dismember option added for lightsabers and sharp-edged weapons. By turning this option on you can see health bars above enemies' heads. Also added an option to enable health bars. For example automatic class loading according to the chosen character, removing save/load game both from the menu and by codes, fixed glitches on changing a double sided saber to a single sided saber, new Droideka and Super Battledroid classes added, enabled to kill Class_bobafett from NPC classes, improved melee mode, double Jango Fett pistols, an NPC configuration system that hasn't seen anywhere before, fixed lots of bugs and alot more.Ī bar that allows the player to change the game speed and an improved special menu has been added to change the camera angles as desired. More than that although the singleplayer source codes haven't been released, KotF gives the players the options that seem impossible to improve by creating different methods. KotF uses this potential to the maximum and makes the game more realistic and a more enjoyable Star Wars adventure by activating and improving these functions and options after 4 years of hard work. The game has lots of functions and codes that hasn't been activated or completed and can not be seen by players in the normal gameplay. Although Jedi Academy is a fine game, developers didn't give the players the game's full potential (probably for marketing or strategic reasons). KotF is full of new functions and options that will let the player finish Jedi Academy Singleplayer over and over again. Knights of the Force is both a Singleplayer and a Multiplayer modification. This featue is only enabled in the full version). After KotF has been installed, the player can also continue working on other mods or projects (This feature is not enabled in KotF demo. This enables the player to play the mod safely apart from the other modifications that had been previously installed. KotF runs independently from Jedi Academy and its mod files, which means KotF has its own base and mod files. Apart from all these KotF has lots of new and improved functions and options. Some of these are KotF Add/Load Menu System, KotF Player Menu System and KotF CD Menu. To give the players full access on these maps and stages, KotF has a new menu interface. KotF also includes more than 50 in-game video and cinematics and around 30 new pieces of music. KotF is being developed in 6 languages, which are Turkish, English, German, Spanish, French and Portuguese. In addition, the best 30 Jedi Outcast maps (mostly Star Wars movie maps) have been converted and upgraded for Jedi Academy. These maps and models have been remodeled with movie standards to look more realistic and move visual for KotF. All these new features are in 2 CDs (1.4 GB) and KotF requires 3.5 GB space on your hard disk. KotF includes 100 new Star Wars characters, 150 skins, 70 lightsabers, 40 vehicles, 50 new stages, 130 NPCs, around 40 new and upgraded menus, 70 multiplayer maps and extraordinary CD menu. It is also a detailed Star Wars encyclopedia. Knights of the Force (KotF) is an expansion pack which recreates Jedi Academy with levels, characters, environments, weapons and vehicles from the 6 movies, cartoons and comics. Previous 1.0 version was developed and released for Jedi Outcast in 2002. Knights of the Force 2.0 is a Jedi Academy Modification, which the development took place between 20.
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